

- #How to download enb modmanger 64 Bit#
- #How to download enb modmanger mod#
- #How to download enb modmanger full#
- #How to download enb modmanger code#
#How to download enb modmanger mod#
V0.284: First release of graphic mod as beta test. Added parameter to toggle post pass shader. Sample file is included, but file format may change after discussion with modders, so it's just preview. V0.285: Added support of external enbeffectpostpass.fx shader, which is replacement of effect.txt shader. Changed format of main enbeffectpostpass.fx render targets to 16 bit per channel format to hide color banding completely. Added adaptation parameters to enbseries.ini config file. Added enbadaptation.fx external shader for eye adaptation effect.
#How to download enb modmanger full#
V0.286: Added support of temporary render targets for enbeffectpostpass.fx shader file and new textures for it, temporary targets have predefined formats and full screen size. Added depth of field parameters to enbseries.ini. Added aperture texture to enbeffect.fx shader as result of depth of field processing.
#How to download enb modmanger code#
V0.287: Added depth of field shader with example code for bokeh dof, computation of focusing distance without first person models and aperture. Fixed mistakes in my comments for shader files. Added tempInfo2 parameter to external shaders.
#How to download enb modmanger 64 Bit#
Changed render targets format of enbeffectpostpass.fx to 32 bit with 10 bits per color channel and 2 bits for alpha, performance is more important than quality difference which nobody can see when using 64 bit format. Added RenderTargetRGB32F temporary render target to depth of field and post process shader for optimization purposes. Added parameters and lens texture to enbeffect.fx shader. V0.288: Added enbbloom.fx and enblens.fx shaders as examples for preset makers, bloom is drawed after depth of field and lens after bloom. Weather system is still not active, but parameters declared in configuration file. Added sky, sun, moon, clouds parameters to enbseries.ini. Added ENightDayFactor and EInteriorFactor parameters to external shaders. V0.289: Added time of the day separation, but interiors are forced to have day time temporary. Added SDK with example for using ENBSeries with script extenders. V0.291: Increased dithering amount for sky gradient, because previous reported was not enough. Added some environment lighting controls and ambient occlusion. V0.307: Added sun and ambient lighting controls to category of enbseries.ini config file. Increased quality and performance of ssao effect and decreased startup time. Added support of loading multiple plugins (.dllplugin extention) from "enbseries" folder. V0.311: Added fog parameters, fixed UseOriginalColorFilter for latest game patch.

Added automatic calculation of directional ambient from sky information and new parameters for this feature EnableSkyAmbientCalculation, SkyAmbientTopIntensity, SkyAmbientBottomIntensity. V0.316: Increased quality of ssao effect, added new parameters to it UseComplexAmbientOcclusion, EnableComplexFilter, FilterBluriness. Fixed wrong interior detection for some places and bugs in directional and ambient lighting not working at some conditions. Added shadows from clouds and automatic directional ambient calculation now depends from this kind of shadows. POSTING THE ENBSERIES BINARY FILES ON NEXUS SITES IS STRICTLY PROHIBITEDĪdded detailed shadow effect, currently it's can't be tweaked.
